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Dungeon Steps

About this game

Dungeon Steps is a turn-based dungeon crawler set in tiny clay rooms. You carry a lantern down into the dark, and nothing moves until you do: each step you take, every monster takes one too. Walk into a monster to strike it, and think about who reaches whom first. Red tiles show where you would be hit on your next step, so every floor reads like a small tactics puzzle.

The campaign has 120 floors in eight depths, from the Mossy Cellar to the Dragon Hearth. Each depth brings new monsters and a new idea: keys and locked doors, spikes that rise every other step, archers that shoot down straight lines, deep water and pressure plates, brutes that wind up before they smash, fire vents, sliding ice, mimics, ghosts that drift through walls and runes that carry you across the room. The last floor of every depth is a boss with its own attack pattern.

Controls

  • Keyboard arrow keys or WASD to step and attack, Space to wait, Q or E to drink a potion, P or Esc to pause, M to mute
  • Mouse click a tile next to the hero to step or attack, click further away to walk there, click the hero to wait
  • Touch swipe or tap a tile to move, use the arrow pad and the wait and potion buttons